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The World of Illusion Given today's trends, it seems almost logical
to find the "fictional landscape" of a video game sprinkled with ads & product
placements. Ads which sell everything from shoes to movies. For an idea
of what's about to happen, take a look at the preview of the soon-to-be released
"Need for Speed Underground 2". As you "drive" through the imaginary streets,
you will race past realistic skyscrapers with even more authentic neon hoardings
that sell real-life brands like Burger King. (Talk about marrying the fictional
world with the real!) Now imagine that the hoarding or product ad is
swapped or updated dynamically over the Internet! So that, during one run of a
game, you can see an Adidas ad while the next run shows a Nike ad ! (All managed
smoothly by an independent ad server.) And finally, the "viewership
data" could be automatically recorded and displayed instantly to the advertiser
with (last known) address of the consumer. Natural
Progression? U.S. sales of video games in 2003 ($11 billion) overtook
movie box-office receipts. And Nielsen Media reports confirm that TV viewer-ship
declined significantly while time spent on video games increased sharply in 2003.
Meanwhile, the new games offer more & more unique, state-of-the-art features.
Like directing your own digital movie based on the game landscape settings.
It is obvious that computer & video games are culling out viewers from movies
& television. And it is equally obvious that in-game advertising will be a natural
by-product! Add the power of the ubiquitous Internet, and you have an
interesting combination of digital programs running on local computing power with
dynamic updates from ad servers. Revenues from game advertising worldwide
are estimated to be around $200 million. And expected to cross $1 billion by 2008.
Game Advertising - An Update Here is an update of what is
already happening in In-game Advertising. Daimler Chrysler's budget
for ads in video games is in excess of 10% of overall marketing budget. (Needless
to mention, it was nil 4 years ago.) Quite simply, planting Chryslers, Jeeps &
Dodge cars in video games is becoming routine! Very soon, Massive Inc.
is due to launch its video game advertising network. This will allow marketers
to deliver new ads into console and PC games via an online connection. (Just imagine
: Hoardings visible as part of a scene could be webcast to feature a new product
launch one day and changed to a new beer brand the next. And all webcasts could
be tailored by geography, so that players in different regions view different
ads.) More importantly, Massive's service will track the viewing time each ad
gets - a key metric that advertisers rely on in paying for television spots.
Nielsen is working on a game-rating service similar to its existing TV-ratings
system. While the world's largest video game publisher Electronics Arts
Inc. has already reported a 60 % hike in in-game ads this year.
The Future In-game advertising has gained momentum because traditional
television and print ads are becoming less effective. No wonder game publishers
like Vivendi, Ubisoft & Atari are already planning to use services like Massive
to enhance their advertising revenues.
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