Super-imposing Gaming Technology on Digital Television

November 28, 2005
Copyright Mediaware Infotech Pvt. Ltd.

Cut to a monitor showing what looks like a typical car race in progress. A click provides data on each racing driver. Another click displays details of each car. A third click plots real-time position of each car/driver on a virtual track. Click on your favorite drivers’ car to display statistics & the sponsor's logo which is linked to a website for possible online shopping.

There's more. You can select a car and you will be transported to inside the car. Want to look out from the rear window?
Right side window? Select the position and the right camera swings into action.

This may sound like "Need for Speed", but the visuals could actually pertain to a live race. (Imagine viewing a live race, sitting in the car being driven by your favorite driver!)

Still more. Multiple views from multiple cars & positions will be recorded & can be downloaded & replayed after the event.

It goes on. Normally, you would expect the cameras to show hoardings & banners installed alongside the race track. However, with active collaboration between the event manager & the broadcaster brand messages may be selectively pasted on your TV screen, depending on your household profile.

Hold on, there's more - these ads may also be changed on a 'rotation' basis, each time the race is replayed!

Everybody is aware that digital television allows service providers to continuously gather accurate viewing habits, which is matched with demographic data of the household. (In the case of Mobile TV, the profile is of the individual viewer.) And everybody knows that this data can be used to maximise ad revenues with minimal disruption to viewers. For example, premium advertising rates may be applied while serving ads to certain viewer profiles for a certain event.

Project MELISSA
(Funded by IST program)

The MELISA project is designed to provide a wide range of services related to cross-media sports broadcasting. It features superb visual enhancements, interactive embedded advertising and in-play services in real time. 

The system also handles real time secure transactions for betting and e-commerce, as well as service subscriptions. 

Sports fans will be able to interact with their favorite broadcasts in real time through digital TVs and 3G mobile phones - opening up new revenue streams for broadcasters and advertisers.

The objective is to keep viewers fully engaged and up to date with every development on a real time basis . For example, in a football game, viewers could click to access the player classification panel for details. clicking on a favorite player may display available statistical information about the player. Click on the referee & you will see details of past matches refereed, controversial decisions, alleged biases, et al. 

One of the most popular activities of sports fans is said to be betting. Sports betting is increasingly using the Internet. 
The next step is obviously to enable betting via mobile handsets. The MELISSA project envisages enabling Viewers to place bets in real time as the game or race develops. 

And finally, there are the links to websites for more information & online shopping!

Embedded Advertising
Interactive in-content (embedded) advertising increases the effectiveness of advertising by narrowing the gap between the desire/impulse & consumption. Coupled with narrow targeting by viewer/household profile, this will become a potent combination.

John is an auto enthusiast watching Grand Prix on-demand from his Boston based TV network. During a race, he notices an interactive Mustang sponsorship. Attracted by the new Mustang, he watches a 20-minute presentation on it. During the presentation, the live race is shown in a picture-in-picture window. John can toggle between the two views - being able to jump into the race where he left off or pick up the live feed.

Anita is watching popular soap "Kyunki saans bhi bahu thi" on Star Plus (India). Because her profile shows she's a working mother, an ad for a washing machine is added to a pod of ads during the show. She begins to fast-forward over the pod. Each 30 second spot is covered with a 5 second teaser version ("speed bump"). Anita is interested in the Washing Machine spot - which she watches. At the end of the spot, she's offered a discount coupon for the product, which she accepts.

These scenarios illustrate the real opportunities available for much more compelling experiences for viewers. Consequently, on demand digital TV, is expected to bring a huge hike in TV ad revenue - reviving the sagging fortunes of television. Apart from bigger creative budgets & billable hours for ad agencies, the real change will be tighter integration between advertisers, broadcasters & consumers. This will reflect in more accountability, more effective campaigns & more sales conversions.

Cede Control !
Today's TV strategy focuses on the positioning of shows within the primetime grid. Tomorrow's strategy will focus purely on program quality as the viewer will have the choice of selecting the telecast time.

The message is clear: It's better to cede control on your terms - because if you don't give viewers control, they will take it anyway.

Mediaware Infotech Pvt. Ltd.  
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