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Everybody (well almost!) has heard of product placement in content
along with its pros & cons. Today's digital content creators can
"embed" computer generated images of products within the content
- giving rise to a new form of product placement. This is likely
to spawn a new generation of digital content with images of virtual
products which may be 'placed' in the back or fore ground. And shifted
or removed. Or even replaced with ease.
The Virtual World
U.S. trade industry magazine Television Week reports that Warner
Bros. Television has a plan to insert computer-created images of
branded products into TV programs - with initial test marketing
most likely to be repeat shows & comedies.
This means that a re-run of a program may display a branded
cola which was not present in the original screening. Or a branded
shampoo may suddenly become visible on a washroom countertop. And
perhaps at a later date, computer generated images of virtual actors
may even replace the real ones!
Seriously, with Warner Bros. reportedly having signed deals with
two product marketers, it seems a matter of before we see virtual
product placement in action. And if they do their job well enough,
we should find it hard to distinguish between real & virtual product
placement.
The
Digital World
Of
course, these developments are natural by-products of "digitalization".
Digitalization by its very nature gives rise to easy replication
& addressability. Take the telecom industry - which till a few years
ago was mosly analog. Today, most networks being digital, it is
possible to trace callers with ease (something not easily possible
in analog networks). Tele-conversations are stored by default &
can be played back with relative ease (called 'telephone tapping'
in analog networks). And digital copies of tele-conversations can
also be forwarded.
What is true for telecom is now becoming true for audio-visual content.
Till recently, content creators & TV broadcasters did not embrace
digitalization simply because digital content is easy to replicate
and share, making it easy to pirate. But today, the television industry
is well on its way to becoming digital, as is the movie business.
(Presumably they are banking on Digital Rights Management software
to help prevent or at least minimalize piracy.) With digital content
being the default, we can expect more such innovations which utilize
the basic properties of digital products.
The
Gaming World
To
get an idea of what television content may end up looking like,
it may be a good idea to take a look at the gaming industry. Many
of today's new RPGs (role playing games) are exceptional quality
video content based on real-looking virtual characters set in an
equally real-looking virtual world.
Banners and billboards clearly display different branded products
as we race down crowded streets. What's more, today it is easily
possible to place product banners dynamically
in each run of a game with the help of the Internet.
End Game
As advertising & marketing gets more "subtle & subliminal", we can
expect more branded products to pop up in movies & sitcoms but with
a difference - sometimes products will disappear after a period
(based on contracts with marketers) or even replaced with competitors.
And some "adult" products may appear only in late night re-runs.
Relax, all you can do is lay back & watch!
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